Thursday, June 5, 2008
Week 11
We spoke about some of the cases that the Electronic Frontier Foundation are currently defending. This includes the NSA/AT&T alleged spying case, where the government allegedly wiretapped the internet communications going through San Francisco.
We also discussed the Concept "Creative Commons" this is an alternative way to license content to put out onto the internet to share with other people. The creative commons scheme challenges regular copyright, by allowing the creator to specific the conditions of use of their work. This frees up content for remixing and reuse...
Again there was no tutorial tasks as this time was used to complete and update blogs.
Week 10
Main points included were:
- Downloading this is a form of stealing
- Artists no longer have control of release dates, secrets (eg. artwork on cd covers being released before set dates)
- Fans becoming enemies of the artists
- Panic in the industry
- The idea that everyone is entitled to use music download sites and aquire the music free of charge simply because the technology exists
We watched Cocaine Jesus, an example of post-copyright film-making: it is so cheap and easy to do that you can give it away free.
We also watched the short documentary film: Steal This Film 2
There were no tutorial tasks for this week
Week 9
Bladerunner was made from the paranoid and reality-challenging literary work of Phillip K. Dick, author of the novel "Do Androids Dream of Electronic Sheep"
Common themes in Dick;s work include:
- Artificial intellegence
- Cities out of control
- Post-industrial Dystopia
Outlines of our written assessment (Item 2) were due this week so no tutorial tasks were carried out
Week 8
The lecture explored the concept of Cyberpunk and movies that feature this theme
On such Movie is William Gibson's "Burning Chrome" which shares the common themes as followed:
- the future is revolutionized by the networked computer
- 'cyberspace' is the matrix of electronic data in those networks
- global corporations eclipse government as the source of power
- power depends on information rather than money or arms
- the 'sprawl' is the jerry-built mega-city that covers most of the world and where those not employed by corporations struggle to survive
- sim-stim (simulated stimulation) is a new entertainment format that plays directly into the body so you experience the world though the stars? senses and emotions
- the merging of organic and mechanical elements in the human body
the malleability of human identity
Cyberpunk Themes centre around
1. Technology and Mythology
2. Utopia and Dystopia
3. Cities and Machines
4. Technological Change
5. Modernism to Postmodernism
Interesting to note where the specific methologies that could apply to the study of these new technologies and the cultures. These include:
- critical cyberculture studies explores the social, cultural and economic interactions that take place online;
- critical cyberculture studies explores unfolds and examines the stories we tell about such interactions;
- critical cyberculture studies analyses a range of social, political and economic considerations that encourage, make possible and/or thwart individual and group access to such interactions;
- critical cyberculture assesses the deliberate, accidental and alternative technological decision- and design-processes which, when implemented, form the interface between the network and its users.
There were no tutorial task this week. We instead learnt how to research using University Databases which i found to be a big help.
Week 7
- Video Games Studies includes the following types of games:
Arcade GamesConsolesComputer GamesMUDsMMOGs
- Video games have evolved alongside technology/computers
- Militaries include the use of video games for training purposes
- Narratology is the study of video games which are structured like that of a story or literary work. It is often assumed that these games can be studied like texts. An example of work adhering to this theme include: 'Hamlet on Holodeck' by Janet Murray
- The opposite of this is Ludology which focusses solely on game play elements. Followers argue that the story element in many games are there for decoration only
In the tutorial, we discussed the lecture and evolution of the video game. We also did an exercise that explored the basic elements of Microsoft Word and Excel. This included making a cover letter for a potential job, carried out in stages; each one adding it's own feature such as bold, italics, mailing lists etc. It was interesting to learn features that will definately come in handy many a time in the future.
Week 6
- The first attempt at a computer was created by Charles Babbage named the 'Difference Engine." This was designed to calculate and print mathematical tables. Unfortunately this was not completed in his lifetime. He later created the "Analytical Engine" which was a massive, brass, steam-powered, general purpose, mechanical computer.
- Babbage was aided by Ada Byron, Lady Lovelace. She annotated her own translation of an Italian article about Babbage, named Sketch of the Analytical Engine.
- Work on the computer was later carried out by Alan Turing who invented the first working computer, The Bombe.
- Computers were first commercially produced by IBM in the 1950s
- Xerox PARC developed the mouse and GUI in the early 70s
- The first personal computer was released in 1975
- Bill Gates wrote a language called BASIC for the Altair
- Steve Jobs and Steve Wozniak created Apple
- IBM and Microsoft joined to take over the computing industry
- Linus Torvalds created GNU/Linux (Open Source software development)
- The internet, is a network of networks (what is often called an internetwork).
- The idea of the internet came from the RAND corporation in the 1960s
- The World Wide Web or Web for short, is one particular use of the Internet that emerged in the 1990s. The Web merges the techniques of (i) internetworking and (ii) hypertext to make an easy-to-use, but powerful, global system that shares all information accessible as part of a seamless hypertext space.
- Cyberspace is a much more difficult term to define, sitting as it does at the interconnction of reality and imagination, the hardware and the software, logic assembly of silicon and electricity on the desk and the wetware between your ears.
- In 1972 Karl Popper wrote about the nature of reality as being divided into three worlds:
World 1 - the objective material world of natural things and their physical properties
World 2 - subjective consciousness: intentions, calculations, feelings, thoughts, dreams, memories, etc in individual minds
World 3 - the public structures produced by living minds interacting with each other and the real world. - Early Internet Applications include: Email, File Transfer Protocol (FTP), Internet Relay Chat (IRC), MUDs - Multy User Domain games.
There was no Tute due to Anzac day.